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Month: July 2013

The Last of Us Review

The Last of Us is set 20 years in the future, in the aftermath of yet another zombie outbreak. Not the most original of settings, I grant you. In a slight twist, this plague was caused by the real world fungus Ophiocordyceps unilateralis leaping from insects to humans. According to the fiction of the game, the fungus is spread via spores or bites (why bites? Well it’s a zombie game, so there has to be biting) infecting the brain and controlling the hosts. Humanity has not done well against the infection, with the majority of the world population dead or infected and the few survivors living in quarantine zones run by the military. Joel & Tess, who remember life before the outbreak, are now scraping together a living as smugglers, moving contraband in and out of Boston. Hunting down some stolen guns, they come across Marlene, leader of the Fireflies – a resistance group trying to break away from the draconian authorities who rule over the small pockets of survivors. A lot of games would have explored this uprising and the chance to “fight the man”, but developer Naughty Dog has no interest in that particular story. We see very little of the Firefly’s and nothing of the authorities; outside of a few over aggressive soldiers. Instead, Marlene hires Tess & Joel to smuggle a package out of the...

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